|Goldeneye Tounament|

Relive the Classics

Pac is back! In this all new strange and wonderful 3D Pac-Land, our dot-chomping hero eats, jumps, flies and swims through 30 different levels of adventure. Also featured is the fun from the classic Pac-Man including mazes, power pellets and plenty of ghost chasing. This game has truly been brought to the 21st century. Game play includes Pac's house, ghost town, a dot factory and an archeological dig where you can unearth historical Pac-man items and see Pac-Man's evolution over the past 18 years. Pac-Man 3D is scheduled for release early 1999.

ASTEROIDS!! Activision is releasing Asteroids for the Playstation. A classic at the arcade, this re-creation is set in a 3D environment. The game is still in its early stages of development, but the first level was quite true to the old version. The player controls his/her ship and BLASTS asteroids in every direction while carefully using shields and thrusters.

Frogger 3D has been out for Playstation for a few months now. Another re-creation of a classic, Frogger 3D offers the "retro" version along with several new levels. Play this game alone or with up to 3 other people simultaneously. While the play can be a bit difficult (the frog seems to want to jump further than you would like) no true Atari fan can resist this game! Ask George Castanza!

Centipede is back. This time on computer. Hasbro has "unearthed" this game and brought it to your PC. My review of this game is quite simple... it's centipede! Need I say more??

World of Atari

It was an intriguing idea. To put on a show that centered around the company that started the video game craze some twenty years after it began. Set over three nights and two days, the World of Atari 1998 show took place at the Holiday Inn Casino Boardwalk in Las Vegas. Even though the show was titled " World of Atari," there was a much larger sense of community present at the show. Most of the classic gaming systems were represented. The Intellivision, the Colecovision, and the 8-bit home computers stood aside the 2600, 5200,7800, and Atari XE/ST computers. It was quite impressive to see such a strong showing from a gaming era that has passed us by for perspective correcting texture mapping and "well endowed polygons named Lara," according to Don Thomas, who was worked for Atari.

On Friday night, an informal party was thrown to kick off the show. The idea was simple, to get as many attendees, guests, and dealers together to set the mood for the weekend. And it did a fabulous job. Food, drink, and music kept the atmosphere light while everyone got to know one another. The party was toped off with a set of quick opening comments from Don Thomas.

At 10 a.m. Saturday, the doors opened and the crowd made it's way into the show. There were three different rooms for the showgoers to explore. First was the dealer room which was sponsored by Nyko (www.nyko.com). At the Nyko booth one could try it’s new trackball controller for the PlayStation. Running Missile Command through the Williams Arcade Classics CD showed just how much thought the R&D department had put into the trackball. They also displayed their remote RF signal adapters for the Playstation and Nintendo 64. No more cables running from your system to the tv. Just plug in one adapter to the TV and the other to your system of choice.

Undeniably, the most anticipated developer at the show was 4Play. (http://www.best.com/~sebab/dvidgames/dsphere/sphere.shtml) The company's Scott LeGrand and Stephanie Wukovitz were in attendance to show off their recently completed game, BattleSphere. In many circles, BattleSphere is generally considered to be the best Atari Jaguar game. Developed over four and a half years while additionally holding down steady jobs, BattleSphere became the light at the end of the journey. The astounded crowd huddled around the consoles as it booted up. Showgoer Doug Childs remarked, "It was definitely worth the wait." World of Atari sponsored both a Networked BattleSphere and a Warlords elimination contest. Winners were given copies of Hasbro's Frogger, Star Wars Monopoly, and the Namco Museum compliation for PlayStation.

Other developers at the show included Wizztronics, Inc.(www.wiztronics.com) which had it's Lynx-to-TV adapter on display. This small modification board will allow a Lynx player to use his television as a display unit. The image was sharp and stable. Another developer was Emulators, Inc.(www.emulators.com) which had it's Atari/Mac emulation boards for the PC up and running. It was strange to see the Atari and Mac Desktops running on the PC, but they were there and they were fast.

A multitude of exhibitors were strategically placed throughout the dealer room. Companies including Best Electronics(best-electronics-ca.com), B&C Computer Visions(myatari.com), and Steve's Computer Technology(www.atarionline.com). These dealers featured any game or game system that one wanted to add to their collection, and dealers kept their prices to a very respectable level.

Also placed throughout the dealer room were some classic arcade machines that were open for all to play. Star Wars, Asteroids, Wizard of War, Gauntlet 2, Centipede, and several other classics made appearances. Even with machines of this size, there were rare and prototypes available for play. Jerry Jessop brought along the first Computer Space cabinet, the fiberglass gaming console that started it all. Long before Pong, this was the game of choice. And it was in mint condition using 95% of it’s original parts. Also included were a prototype Atari pinball machine called Neutron Star from 1981, an Atari Games machine that never saw release called Freeze from 1995, (which was excellent and should have been released), and even the old grandfather Pong itself.

Namco, creators of the classic games Pac-Man, Pole Position, and Dig Dug, sponsored the Museum Exhibit. The museum featured systems dating back as far as 1972 with the Magnavox Odyssey. Notable items in the museum included the Graduate Computer Keyboard adapter for the Atari 2600, the prototype of the remote controlled Atari 2600 titled the 2700, the Atari Mindlink Controller, the Atari Cosmos which was a holographic game system, the Atari Mirai which is rumored to be the design for the game system based on the Atari ST computer lines, and the original Virtual Light Machine - the Atari Video Music (1976). Over sixty items were present in the museum while even more rare items were found at the Atari Historical Society (http://www.atari.nu/).

The third room at the show was designated for the Keynote Speakers and the Sunday Evening auction. Speakers included Don Thomas, Rob Fulop (2600 Missile Command and co-founder of Imagic), Dan Kramer (5200 trackball), Jerry Jessop (member of the Atari R&D team/Atari 2000 project), Scott LeGrand and Stephanie Wukovitz (4Play), John Harris (designer of Jawbreaker and Frogger for the Atari 8bit Computers), Dave Staugus (Millipede and Krull for the Atari 2600), and Arnie Katz, Joyce Worley, and Bill Kunkel (founders of the first videogame magazine, Electronic Games).

Said Dan Kramer of his time at Atari: "I can tell you it was a fabulous place to work. And it wasn't our imagination that we were doing some of the coolest, funnest, neatest stuff we've ever encountered. It was a circus all day long, but we did the work and turned out product." And while most of the speakers used their time to discuss their experiences with or involving Atari, Don Thomas struck a cord about the future of the gaming, "This weekend's World of Atari 98 Show is indicative of an old trend that is re-emerging. It is one that explores the value of updating and republishing classic videogames."

But after each day ended, the group of show goers continued to enjoy themselves in the Vegas nightlife. Either gambling, going across the street to Sega Gameworks, or heading over to the Hilton to ride the Star Trek Experience, there were more than enough activities to take up whatever time was left over from the show.

Over all, the show seemed a resounding success. It took the remnants of the first generation of video gaming and gave them a place to stand. The speakers, the museum, and the dealer rooms provided some very interesting sites and buys.

And while some players may look back and scoff at the 2600 or other similar systems, there were more than enough people of all age groups enjoying themselves and proving that there is life in any platform – even after it has been discontinued.

A two-hour video is currently in production detailing the events of the past weekend. Professionally shot, edited, and duplicated, this tape will feature direct feeds from games at the show, all the speakers, the dealer room, the Namco Museum, and much more. For more information, go to this address
-(http://home.earthlink.net/~santora/woav.htm).


Smack Your Way To Victory

1)Verbal warfare should start before PlayStation gameplay even begins. Here are a few simple expressions you may find useful as a pre-game exercise:
---After this, you'll want to join my fan club.
---School is now in session.
---I eat geeks for breakfast. Pass the milk.
---Should I call 911 now or after the game?

2)During a close match, trash-talking may mean the difference between winning and losing. Cracks like these can shatter your opponent's confidence:
---That last move almost made me respect you.
---Want a game tip? Pretend you're me.
---I play faster than you can think.

3)When playing an inferior opponent, trash-talking such as this can demoralize a fragile ego for future games:
---Too bad someone wasted a PlayStation on you.
---Quit now, it's only gonna get worse.
---You have an amazing tolerance for humiliation.

4)If, heaven forbid, you should be on the losing end of a PlayStation battle, here are a few lines that may help redeem your self-respect:
---You know I'm just toying with you.
---Your game is so stink you need a mint with batteries.

Video Game Challenge

We bet that you can't name EVERY game Mario has ever appeared in! HINT: Start with Atari 2600!

FUN FACT
Do you know:

What game was given away FREE with a subscription to Nintendo Power?:

*ANSWER*